Las Vegas
has dubious distinction of being the den of Great Gamblers. Across the world
the name brings images of moneypots being won or lost at the casino resorts of
this city.
HiTech is
kind of gambling into the newer technologies with projections, business trend
studies and not-so-future products. So Las Vegas, hosting CES is an
interesting message in itself.
Over the
years, there have been great product introductions but at the same pace there
have been news that CES has been curse for product companies. Add to it that
Apple has never officially participated in CES and this year was the last that
Microsoft presented itself in it.
Here I
bring at one place, some interesting subjects discussed in CES2012.
If you just want to glance through the subjects discussed and dissected, here is it, without flipping your mouse to numerous pages and uncounted clicks.
For details, visit:
Kids Go Mobile
Vinci, Leapfrog,
Playbase, Nabi, Vita. Kiddie tablets are multiplying faster than the kids they
aim to teach. They range in price, size, and capabilities, and they're all
pretty cool.
…………………………………………………………………………………….
The Impact on
Telecommunications Industries of Cloud Computing
How will cloud computing
affect the way broadband network providers manage their intellectual property,
utilize network resources, and provision new services?
…………………………………………………………………………………………
Planet of the Apps
The proliferation of apps has created exciting
new opportunities and challenges. How can you integrate the hottest thing in
mobile into your existing offerings? App developers share success stories,
explore the pros and cons of free versus paid models, and reveal the secrets
behind a viable and profitable app strategy.
……………………………………………………………………..
It's Not Just Tech,
It's About Aspiration
Tech is not the sell, lifestyle is. Meet a panel of
athletes, consumer trend experts, journalists and executives who really get it.
…………………………………………………………………………………..
The Apps: The
Smartphone and Tablet -- Entertainment, News, Music, Games, Location-Based,
Communication and Community
Apps are proving to be the most transformative
mobile and computing experiences to date. They are user communities and petri
dishes for understanding the needs, likes and personalities of modern
consumers. Not just an experiential innovation, apps represent a monetization
platform with endless possibilities.
………………………………………………………………………………..
Hypertargeting: Ad Net
Words, Ad Serving and Ad Targeting
Consumers know what they want and, thanks to
increasingly elegant platforms and software, so do marketers. Now content and
advertising partners must refine to its most relevant the information they
provide to consumers. Discover how hypertargeting and hyperselecting, from the
client and server sides, are delivering a more satisfying, sophisticated
consumer experience.
………………………………………………………………………………….
Landing a Big Chain
Retailer
Retailers -- storefront,
online and catalog -- are inundated by product companies hoping to sell their
wares. How does a product company get a buyer to purchase its products? A
leading expert demonstrates proven methods that grab a retail buyer's attention
and ultimately close the sale
……………………………………………………………………………………………………………
The End of the Couch
Potato: How is Technology Motivating us to Stay Fit and Healthy?
While many devices have entered the marketplace,
we need to ask whether they are accomplishing what they need to. With obesity
skyrocketing, what can we learn from the tech leaders who are helping consumers
get off the couch, stay engaged and improve their own health?
…………………………………………………………………………………………..
The Personal Cloud and
Digital Locker
Consumers increasingly see physical media as an
inconvenience, yet early data show they are not ready to move everything to the
cloud. Hear the latest consumer research on the transition to the cloud, and
enhance your knowledge of the business challenges and opportunities created by
the digital locker.
………………………………………………………………………
Connect2Car:
Connecting Automotive and Consumer Electronics Lifestyles
By 2017, over 13 million vehicles with
connected-vehicle platforms will be sold globally. The big challenge for
automakers and the aftermarket will be to integrate new systems and apps into
the car as soon as consumers adopt them. How will automakers capture the
millennials who consider driving a distraction?
………………………………………………………………………………
Taming the Reputation Monster
We've never been as vulnerable to technology's
malicious possibilities and human foibles. A cell phone can save a kids' life
or destroy it. A tweet can strengthen or wreck a marriage. Now that we carry
the Internet in our pockets and on our TVs, safety and privacy feel more
elusive than ever...are they?
…………………………………………………………………………………………………………..
Leadership
Opportunities for Women on the Web
Online entertainment is filled with strong women
leaders, either creating their own series or pushing the medium further through
events and educational programs
……………………………………………………………………………………….
IP&TV World Forum
at CES
IP delivered TV now Ubiquitous and Pervasive.
OTT is now a mainstream delivery mechanism, and broadcasters and cablecos are
seeking to harness the interactivity of IP to enhance their services.
Multiscreen and On-the-Go TV are now must-have services, and App Stores are
being delivered through Smart TVs and peripherals. How will CE companies
negotiate the threats and opportunities presented by this rapidly developing
market?
………………………………………………………..
The Social Experience:
Personalized Communication, Personalized TV, Personalized Apps, Personalized
Commerce
Smartphones and tablets have transformed and
redefined how consumers relate to their communications experience: it's now a
completely personalized interaction. As consumers address commerce,
communication or TV - as apps or as transactions - they are all part of a
greater social experience. Phones and computing have been altered forever.
………………………………………………………………………
Advertising Strategy,
Expenditure and Analysis: Broadcast and Cable vs. the New Platforms -
Broadband, Social Networks, Mobile, VOD and PVR
In this challenging economy, agencies and brand
managers need the biggest bang for each buck. Do they choose traditional or new
media? How do they allocate among print, TV, cable, broadband, social media,
search, ITV and mobile? Explore the advertising choices made in 2011 against
tough times and among competing platforms.
……………………………………………………………………………
Video: Three Screens
and Beyond
Content must stretch across multiple consumer
platforms -- Smartphones and tablets in hand, connected TVs and Blu-ray players
at home. Track premium video's progress across multiple screens in and outside
of the home, and get the inside track on consumer demand and business
opportunities at each point in this expanding ecosystem.
………………………………………………………………………………………….
Moving to an all-IP
Network: What Does it Mean?
………………………………………………………………………………….
Leading-Edge Memory
Solutions for Next-Gen Mobile Applications
As mobile designs become thinner and lighter,
smaller memory form factors are required to power mobile application
performance. Discover tomorrow's NAND and Mobile DRAM solutions, with an
emphasis on performance, power savings and sleek form factors. Learn about
leading-edge memory solutions, including eMMC, Universal Flash Storage, eSSD
and eMCP.
……………………………………………………………………….
Video Everywhere -
Technologies and Platforms - Enabling the Next Generation of Over-the-Top TV
Consumers are accessing video on TV and DVD,
over broadband, in downloaded clips and more. Call it "Everywhere
Video" or "Over-the-Top Video" -- by any name it means that
content is accessible virtually everywhere. See how the proliferation of new TV
technologies and cable interactivity are pushing video to an even wider
audience.
…………………………………………………………………………………………………………..
Social Television -
The Merger of Content, Social Interaction and the Video Platforms
TV and social media have officially hooked up.
Shows share viewers' tweets, celebrities encourage real-time interaction, and
the online big guns -- Facebook and Twitter -- are intertwined with TV as never
before. TV as a social-media community is exploding. See what's next.
………………………………………………………………………………………………………………
The Hyperconnected
Consumer: Mobile Device and Mobile Network -- Integrating the Full PC
Experience into a Personal Communications Device
What was considered an absurdity two years ago
is a fait accompli: the tablet-smartphone, individually or together, is
America's must-have accessory. Its mini-computing platform offers a full range
of communication and entertainment: texting, watching content, watching
friends, social networking-... How do you define the tablet-smartphone culture,
and what's ahead?
…………………………………………………………………………………………………………………
Games on Emerging
Platforms: Games on Tablets, Connected TVs and… Refrigerators?
Companies like EA Sports may move toward
providing all of their titles for a fixed price on multiple platforms linked by
the same social gaming ecosystem. What are those platforms? This expert panel
discusses the most promising new gaming devices, from Roku boxes to Google TVs
and Apple iPads.
……………………………………………………………………………
Untethered Fitness -
Mobile Devices and their Apps
Mobile devices and their apps are changing the way we work
out, getting us out of the gym and on the road. Our panel of experts will tell
us why their devices are giving us more bang for our buck and why "no
pain, no gain" is an outdated philosophy.
…………………………………………………………………………………
Technical Support,
Customer Service, and the Lifecycle in the Digital Home
With the rise of complementary, interconnected devices, the
need for tech support has grown exponentially. This gives OEMs, retailers and
broadband and independent providers an unprecedented opportunity to forge
loyalty-driven, long-lasting consumer relationships. Learn about changes in
tech support, their impact on customer satisfaction, and the role of the cloud.
…………………………………………………………………………………..
Cameras and
Camcorders: Adapting in the Age of Smartphones
The rapid pace of smartphone innovation has disrupted the
market for cameras and camcorders in profound ways. Consumers increasingly opt
to use their phones to shoot and instantly share photos and videos. Experts
size up these new market realities and predict what the future holds for
cameras and camcorders
…………………………………………………………………………………………
Infringement, Rogue
Websites, and Copyright Crackdowns: How to Catch Tuna Without Catching Dolphins
In response to growing concern about copyright infringement,
many urge increasingly harsh government action against "rogue
websites" and other unauthorized purveyors of copyrighted material. Others
claim that these proposed solutions injure legitimate companies and consumers.
Is there a reasonable middle ground? How do we target pirates while protecting
innovation and legitimate Web commerce?
.............................................................………………………………………………..
IP&TV World Forum
at CES
IP delivered TV now Ubiquitous and Pervasive. OTT is now a
mainstream delivery mechanism, and broadcasters and cablecos are seeking to
harness the interactivity of IP to enhance their services. Multiscreen and
On-the-Go TV are now must-have services, and App Stores are being delivered
through Smart TVs and peripherals. How will CE companies negotiate the threats
and opportunities presented by this rapidly developing market?
……………………………………….......................………………………………..
Essentials of Social
Success: Winning Strategies, Tools, Tips and Tactics
If you examine the brands that are truly succeeding at
social media, you find consistency in essential philosophy, strategy and
tactics. This session features the underlying tenets (as well as specific
activities and tools) that almost universally enable success.
…………………………………………………………………………………….
Venture Funding,
Investment and Mergers: Leadership in the Entertainment and Technology Space -
Broadband, Social Networks, Mobile and Games
Join a group of influential players in the media,
entertainment and tech finance worlds for an enlightening look at emerging
growth areas in our industry. They reveal where the value and opportunities
are, who's investing and whether we're headed for a bubble or sustained
hypergrowth in the convergence space.
…………………………………………………………………………………………………..
Programming Your
YouTube Channel to Succeed
Join some of YouTube's rising stars and Premium channel
creators as they share some of the best practices that will lead to success and
financial rewards on the largest video sharing site on the internet.
…………………………………………………………………………………………………………
Producers: Being
Creative in Producing a Live-Streaming Show
Live streaming shows are all the rage but how do you create
a live show that people can't get on TV? Join a panel of IAWTV producers who get
the streams out in new creative ways.
……………………………………………………………………………………………………………….
How to Catch Internet Pirates…Without Breaking the Internet
The hottest technology policy issue of the Fall is the
debate over how best to deal with foreign "rogue" websites. These
sites pose a challenge to US businesses by offering illicit downloads of
movies, music and more. Last year, Congress introduced legislation to deal with
these websites - but many claim the bills were so broadly drafted as to hamper
legitimate businesses and harm the structure of the Internet. The result was an
internet-driven backlash involving technologists, VCs, entrepreneurs, civil
libertarians, and millions of Internet users.
…………………………………………………………………………………………………………….
Tale of the Tablet
This panel of public- and private-sector representatives
will discuss the complexities the technology industry faces as its consumers
become increasingly mobile and the measures to keep these devices secure
constantly changes. The panel will discuss how manufacturers can continue
producing the most up-to-date programs without impeding security. You'll hear
from the manufacturers and app developers who are working furiously to create
the latest programs to work across multiple operating systems and the government
divisions and software security developers who are striving to protect
consumers with new security applications. The panel will also consider what
responsibility the industry should have in assisting consumers to apply the
stringent cyber security measures at home, and how government collaboration or
oversight can factor in to the solution.
…………………………………………………………………………………………………………….
Internet Video,
Advertising & Marketing: The Next Generation of Consumer Reach
Internet video has finally gained the acceptance of the
advertising and marketing industries. Available on a PC, mobile device or TV,
and predicted to dominate consumer media in a few years, it's a maturing
delivery system for an increasingly elusive audience - just the answer
marketers have been waiting for.
……………………………………………………………………………………………………………….
High Tech U
Digital tools and services are turning the ivory
tower into High tech U. Preview the innovations that are recharging teaching
and learning in the global education marketplace.
…………………………………………………………………………………………..
Game On
Social gaming has become a big business almost overnight,
with millions of people playing an ever-expanding roster of games through
social media and on smartphones. Gaming authorities evaluate the impact on the
market for home-based and portable game consoles and explore new opportunities
and potential challenges.
…………………………………………………………………………………………………………………………….
Trends in U.S.
Consumer Broadband Pricing
How are broadband service providers changing their pricing
strategies? Which providers are implementing cap-and-usage or cap-and-throttle
plans? What are the differences between broadband offered by telco vs. cable
providers? Is the affordability of low-end broadband tiers threatened?
…………………………………………………………………………………………….
Branded Media
Marketing - Across Platforms - TV, Film, Broadband, Mobile, Virtual Worlds,
Music and Games - Reinventing the Commerce and Media Model
Breaking through the competitive cacophony vying for
consumers' attention is more daunting than ever. Find out how the industry's
TV, music, wireless, film and broadband marketing/creative teams are
reinventing the world of entertainment, branding and marketing, with impressive
results.
………………………………………………………………………………………………
Inventing TV 3.0 -
Defining the Set Top, Connected TV, Streaming Media Adapter, Downloadable
Consumer Experience
The rapid adoption of broadband is bringing streaming,
gaming, PC options, interface innovation and overall flexibility to television.
Advanced communication, interactivity and social networking comprise the new
reality, and consumers want it all.
…………………………………………………………………………………………………..
The Price Tag for
Broadband Universal Service
This session takes a look at the costs of true
"universal" wireline and mobile broadband and the impact of the
recent FCC order on USF.
…………………………………………………………………………………………….
Directing on the Web
Directing content on the web can take many
forms: whether using it as a stepping stone to learn the craft to making a
career of directing in this new medium.
……………………………………………………………………………………………………….
High Tech Backpack
"No more pencils, no more books..." Is this old
ditty coming true? Millennials are filling their backpacks with the latest
digital technology. Peek inside and see demos of the newest device, mobile apps
and online services that students are taking to college.
………………………………………………………………………………………………………….
Portable Power: The
Quest for Longer Lasting Batteries
Having to continually recharge batteries is one of the great
frustrations of living in the connected world. When will we see cell phone
batteries that last days instead of hours? Experts provide a progress report on
the alternative battery technologies that are closest to being commercialized.
…………………………………………………………………………………………………………….
Cars Online
Integrating smartphone and wireless-assist platforms into
automobile electronics is transforming the connected car. Drivers and
passengers have vastly more entertainment and communications options - from
hands-free texting to Pandora and more. Our panelists review innovations and
options in car technology and their impact on driver safety.
……………………………………………………………………………………………………………….
Digital Health
Keynote: How Gaming and Social Media are Revolutionizing Healthcare
With 510 million people playing online games in 2010 and
over 10 billion social networking accounts worldwide, it was only a matter of
time before we saw them converge. What is it about this marriage that is
increasing consumer engagement with life-modifying healthy behaviors yet unseen
before, and is it the missing link helping consumers achieve simple, healthy
living with better outcomes.
…………………………………………………………………………………………………………….
The Communicator, the
Entertainer, the Commerce Engine: The Social Experiential Network and Device
As mobile devices, access and interactivity give consumers a
full broadband, always-on experience, mobile technology is transforming into a
full lifestyle expression and symbol of consumer identity -- like jeans,
sunglasses and coffeemakers. The apps, the devices and the networks combine to
empower lifestyles that encompass communication, entertainment and commerce.
………………………………………………………………………………………
The NexGen
Entertainment Home Experience -- From the Smart and Connected TV to the PVR,
Set-Top and PC Experience
The next generation of home entertainment hardware, software
and services is more complex than ever. HDTV, Internet, games, music, movies,
innovative two-way communication and telephony are vying for consumers'
loyalty. Competitive companies that offer consumers more and richer content
across various platforms hold the perfect formula for success
…………………………………………………………………………………………
Is Technology Changing
the Doctor-Patient Relationship?
As preventable medical conditions such as obesity continue
to grow so does the need for patient involved healthcare. The doctor-patient
relationship is critically important to bridging the gap between passive
patients and informed medical consumers. Innovative technologies are the
enabling factor for this, but are they succeeding -- and how long will it be
before we start seeing significant changes?
…………………………………………………………………………………………….
The Gaming Addition:
Social Gaming, Apps and Game Networks -- Tablets, Smartphones, PCs and Consoles
For casual and hardcore gamers the growing power of the
network is redefining the gaming experience and revolutionizing the industry's
bottom line. More robust platforms, greater interactivity and the changing
relationship between technology and the consumer have generated more complex
designs and broadened definitions of gaming: as product, destination, community
and commercial force.
……………………………………………………………………………………………..
The State of Consumer
Tech Retailing – Can Anything Move the Needle?
Consumer tech retailing has undergone tremendous changes
over the last three years. The growing strength of online sales, consumers'
ability to price-compare and shop on mobile devices, and ever-shifting category
leadership are having a huge strategic impact. A panel of today's brightest
retail analysts reveals what's ahead.
…………………………………………………………………………………………..
Internet Evolution,
Peering & CDNs for Non-Techies
What exactly are Content Delivery Networks (CDNs) and what
do they do? This session discusses how and why peering and interconnection
between networks on the Internet have changed. You'll leave with a better
understanding of the general architecture and benefits of CDNs.
………………………………………………………………………………………
Smartphones: Hot
Features and Trends
In the rapidly evolving world of smartphones, which new
phones, features and apps will engage the public and open new vistas for the
category? A panel of carriers, manufacturers and analysts identifies the
hottest features and trends in hardware and software, and we look ahead to the
game-changing innovations on the horizon.
……………………………………………………………………………………………………
The Mobile Future: M2M
and the Connected Life
Wirelessly connected M2M devices in the home can encompass
security, energy management, health care, home automation and integrated media.
This panel discusses technologies, products and services being developed, as
well as the challenges and opportunities ahead in a connected world.
…………………………………………………………………………………………………………………
TouchIt! --
Tablet-Smartphone-Gaming-PC- Roundtable on the Immersive Consumer Experience
Devices are revolutionizing consumer interaction and the
creative possibilities for software and hardware developers. Touch screen,
motion and immersive computing, tablets, smartphones and TV devices are barely
out of the starting gate. If you're an innovator or executive, pull up a chair
-- you won't want to miss this.
………………………………………………………………………………………………
Beyond the Flat Screen
The proliferation of screens drives the development of new
technologies, but how fast will we see advancements? Experts review the latest
advances in screen resolution, viewing angle, sunlight performance and power
consumption in an effort to isolate new products and opportunities.
………………………………………………………………………………………………….
The Television
Ecosystem: Programming, Pay-Services, Advertising and Multiplatform
Distribution - Revenue and Strategies
Television 3.0 is here. With integrated PVR, DRV, VOD,
broadband, wireless, VoIP and mobile applications, it's the central component
of the electronic experience. Gain insights into how media, entertainment and
technology companies are competing for the hundreds of millions of global
consumers gathered around "the set."
…………………………………………………………………………………………………………………….
Smart Cars Talking to
Each Other - New Applications Using Vehicle-to-X Technology
Cars soon will be able to talk to neighboring vehicles,
traffic lights, even to pedestrians using short-range Vehicle-to-X (V2X)
technology, aka "Wi-Fi on wheels." V2X may open new safety and
consumer applications for both mobile devices and cars. Find out what
opportunities are ahead for peer-to-peer apps in automotive.
………………………………………………………………………………………………………………….
Bringing the Cloud
Down to Earth
Cloud computing, which has been growing quietly behind the
scenes, is poised to take off as consumers and business users increasingly
demand anytime/anywhere access to data, applications and entertainment on a
variety of devices. Experts examine this phenomenon, including consumer and
business trends and the potential for new revenue streams.
……………………………………………………………………………………………………………………………..
Smart Appliances: Ready for Prime Time?
Refrigerators with built-in computers. Ovens that download
recipes. Washers and dryers that can be controlled from a smartphone and
programmed to save money by operating during off-peak times. Are these products
selling, and will 2012 be the year that smart appliances finally catch on?
Merging Content with
New Technologies: Content Reinvention with the Next Generation of Tablets,
eReaders and Mobile Devices
The content industry can reach countless consumers across
multiple platforms in new and scalable formats using innovative monetization
strategies and programs. The new generation of eReaders, tablets and
smartphones is fostering an ever-expanding universe of content creation,
consumption and, ultimately, a revolutionary business model for content
creators.
……………………………………………………………………………………….
Is Mobile Making Us
Healthier?
Our healthcare system is plagued by endless inefficiencies
that cause costs to skyrocket. A myriad of app developers has stepped in,
helping consumers manage their own health. How are healthcare providers,
employers and tech companies advancing the mobile health movement?
……………………………………………………………………………………………
Shopping with Intel:
Virtually and Physically
Mobile payments and near field communications are about to
let us purchase goods with a wave of our magic mobile phones. Shopping will
become a game with rewards for loyal shoppers. We look at the new meaning of
shop until you drop.
……………………………………………………………………………………………
Educators &
Entrepreneurs: Next Generation Partnerships
New partnerships are helping to fuel the creation and
adoption of technology. But the transition to higher education 2.0 is far from
complete. This dialog explores what's working, what's not, what's needed and
what new partnerships offer.
……………………………………………………………………………………………………………..
Subscription Wars
Subscription streaming services abound: Netflix,
Hulu, Amazon Prime and mSpot for movies. Pandora, Rhapsody and Napster Radio for music, to name just a few. Analysts
and content executives discuss the current status and long-term prospects of
the subscription market and identify the models that are most likely to
prevail.
What's Hot in the
Virtual Worlds
Scott Traylor, 360Kid, brings the latest data on virtual
worlds - who's making great product and who's making good money. And we'll take
a sneak peak at toys for 2012.
Adventure Travel and
Sports
We Know Where You Are - Location based technologies free us
to take chances we might otherwise not, they let us communicate our whereabouts
to friends, and they create social networks of like-minded enthusiasts. We talk
with the creators of some of the coolest locators around.
-----------------------------------------------------------------------
iPad-Tablet-SmartPhone
Advertising - the Premium Advertising Platform
The tablet is giving advertisers a premium mobile partner,
with extensive reach to and interactivity with consumers. Tablets complement
and reach up into the TV platform and down into the smartphone. Tablet
advertising has made smartphone advertising more valuable. In so many ways,
tablets are changing mobile advertising forever.
……………………………………………………………………………………
To 4G or Not to 4G
Now that the major carriers have launched 4G networks, how
will they leverage the increased capacity and speed? Will 4G relieve the
spectrum crunch or accelerate the need for additional spectrum? Wireless
experts assess progress in the 4G market and address how long it will take
carriers to recoup their massive investment
…………………………………………………………………………………………
Multiscreen Universe:
TV, Tablets, Broadband, Smartphones and IPTV - Strategies for ConnectedTV
Technology and Content
The age of "all video, all the time"
is here - yet the conversion to an all-video culture was so quiet that the
implications are just entering the nation's business and intellectual
conversations. Hear from a group of technology and communication experts whose
experiences define how the multiscreen universe works.
Writers: Writing Your Web Series
Many in the Hollywood industry are touting web
series as "today's spec scripts". Even with all the DSLR cameras,
Final Cut Pro's, and other DIY tools at your finger tips, writing and story
crafting remains one of the most vital and yet most overlooked steps in the
process. Watch as the IAWTV presents an exhibition version of its Writer Group
Workshop as 2 brave IAWTV writers present their web series scripts and receive
feedback from both professional screenwriters and executives in the digital
space.
All for One, One for
All: Showcase of the Best 'Design for All' Products and Services
Strategy or serendipity? "Universal design" means
products that are "ageless" -- great for consumers from 18 to 80.
Panelists showcase companies that have reaped the rewards of a "design for
all" approach and explain how you can apply these lessons to your product
development and marketing plans.
………………………………………………………………………………………………….
Connecting the Real
World with the Digital World: Harnessing the Power of MEMS
MEMS devices - tiny micro-electromechanical systems that provide intelligent
sensing and actuation - let us interact with the digital world in ways we could
only imagined in past years. Discover MEMS's amazing capabilities and fire
questions about motion sensing, user interface control and multiband
mobile-phone design with our panel of MEMS industry
...................................................................................................................
Window to Tomorrow's Connected Home
Smart Grid development has spurred innovation in
home appliances, controls and electronics. Companies are now unveiling the next
generation of products and devices designed for life on the Grid. The panel
discusses what consumers can look forward to in functionality, timing and total
home integration.
The Impact on
Entertainment Industries of Cloud Computing
How will cloud storage and distribution affect the ways in
which content rights-holders manage their intellectual property (IP), realize
new cost savings, and implement new business models? This session is a must for
anyone working with IP.
……………………………………………………………………………………
Data Liberation:
Making Health Data Intelligible for the Consumer
Consumer adoption requires easy-to-digest
feedback systems. What does all of this data mean and how are we going to
manage the information? We'll sit down with some of the companies who've made
outstanding contributions to making data digestible, fun and, most importantly,
something we can act on.
The Power of Connecting: Creating
Longevity and Good Health for Silvers and the Businesses That Serve Them
Studies and books like The Blue Zones
show us we will live longer if we stay connected to family, friends and
community. The same goes for good business relationships. Panelists discuss how
successful partnerships for intergenerational learning, accessibility and
safety can create new revenue streams. Panel ends with an important message of
the power and influence of family caregivers from Caring.com.
Tablets: Where Do We
Go from Here?
Nearly two years have passed since Apple released the iPad,
and competitors are lining up to ride the wave of its success. Can this amazing
growth trajectory continue? What devices are being affected and how? Which
services are emerging (or fighting to survive)?
……………………………………………………………………………..
Electronics Retailing
in the 21st Century
Today's successful brick-and-mortar retailer must be
innovative and nimble to survive in the fast-paced world of electronics
retailing, where change is the only constant. Industry experts share tools and
strategies for integrating popular social networking applications, e-commerce
and other marketing initiatives into traditional channels. The payoff: capture
more consumers' attention and dollars.
…………………………………………………………………………..
The State of Games
Industry
As the gaming business transition to a digital future,
industry leaders face strategic questions: What does it take to make a game
successful across platforms? What emerging gaming platforms will dominate? How
do you make money in a complex gaming universe where new digital platforms
compete for customers' time and pocketbooks?
……………………………………………………………………………….
New Generation of
Low-Power Memories Intended for the Smartphone and Tablet Markets and Relative
Positioning
We will review the new standards of low-power memories and
how they meet the requirements from the smartphone and tablet markets.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
The Future of Enhanced
Advertising: Addressing Brands, Message, Technology, Media and Entertainment
As consumers integrate broadband into every aspect of their
lives, Hollywood and Madison Avenue have exciting new opportunities to
experiment with all forms of electronic messaging. Find out how this
quantitative shift in the creative process is transforming advertising,
entertainment and the devices themselves.
…………………………………………………………………………………………
Consumer Impact: Case
Studies in Quality of Life
Get an inside look at new technologies that are improving
consumers' lives and revolutionizing the way we live - in mobile health and
disease management. Learn insights from leading healthcare companies on how
technology is profoundly altering the landscape of consumer health.
……………………………………………………………………………
Making Smart TV
Smarter
Internet-enabled smart TVs redefine traditional television
in exciting ways, yet the category hasn't built significant market momentum.
How connected do consumers want their TVs? Will connected TVs be just another
content distribution channel or the hub of home entertainment? Discover what's
ahead for this emerging category.
…………………………………………………………………………..
Next Generation
Storage Solutions: UFS Standard and its Features
Get an overview of JEDEC's recently published Universal
Flash Storage standard, a multigigabit-per-second, high-speed interface for
embedded mass storage and removable mobile device cards. Gain an understanding
of UFS architectures and how to approach the UFS standard; how UFS interacts
with the MIPI Alliance's M-PHY and Unipro 1.4 specifications; and SCSI.
………………………………………………………………………………
Video Anytime
Anywhere: Video Across Platforms - Television, Internet and Mobile -
Understanding the Value Proposition
At their cores the broadcast and cable industries have
always been a video-delivery technology. With video central to how consumers
experience their daily lives - whether by broadcast, cable, mobile or broadband
- television's video infrastructure is ideally positioned to respond to the way
consumers now communicate.
……………………………………………………………………………..
Defining the
Smart-Home Market
After years of false starts and hyped expectations, the
connected home has begun to deliver on the promise of centralized control and
convenience. How big is the market, and where do smart appliances and energy
management fit in? Experts look at the products and trends driving smart-home
innovation
…………………………………………………………………………….
Consumer Demand for Energy as a Service
Broadband has opened the home energy market to companies
beyond traditional utilities and energy-service providers. Using data from our
Residential Energy Management research service, we unearth the untapped
possibilities for providers and manufacturers in the energy sector and share
how market forces and consumer demand are creating new, value-added services.
……………………………………………………………………………
On the Road, On the Go: Mobilizing Your Product Development
Efforts to Keep Up with the Fastest Growing Population Group
Consider this: Seven of the 13 cars you'll buy
in your lifetime will be purchased after you're age 50. More "alpha"
boomers (age 55 to 64) own an iPad or smartphone than any other age group.
Panelists discuss how to grow market share in competitive industries by
courting independent, age-defiant Silvers.
..................................................................................................................
What Makes a Great E-Book?
72% of apps sold on iTunes are bought for kids.
Staggering. Our Kids@Play team shares its top apps and ebooks
..............................................................................................
The Evolving User Interface: What's Next?
How we interact with computers and personal electronics evolves as
button-pushing gives way to voice commands, gesture control and taps, and
swipes on a touch screen. What's the next big change, and when will mind control
finally enter the mainstream? UI experts share their visions for the future.
………………………………………………………………………..
The Future of Tablets: Segmentation,
Forecasts, and Implications for Related Products
This session takes a detailed look at the tablets market in 2012-2015, and
how its development will impact consumer electronics and related industries. We
will analyze demand growth drivers, market segmentation, target demographics
and growth forecasts. The session will feature an overview of unique factors shaping
demand in developing countries.
………………………………………………………………………………………
The Content Industry and Digital
Distribution: Who's Winning, Who's Losing, and How It Can Work For You
As traditional content providers and gatekeepers struggle to compete with
the digital marketplace, consumers are eagerly embracing new streaming
services, content lockers and websites that let them manipulate digital
content. Explore which new business models work in the new digital environment,
who benefits, and what the future will bring.
…………………………………………………………………………….
Using Music in Your Web Series
Great web series aren't just about having cool video shots. People see with
their ears and no music or off-tone music can make a great looking web series
feel cheap. Join industry leaders as they discuss the different and affordable
ways you can have studio quality music in your web series.
…………………………………………………………………………….
Working with Brands and Content Creators
Are you a brand looking to deliver your message through web series content?
Are you a video producer looking to help brands reach an audience? Join brands
and content creators as they talk about what works and what doesn't work in the
online video space and lay out the future of brand and product integrations in
serialized web series.
…………………………………………………………………
Contextual Media and Advertising:
Transforming and Redefining the Relationship Between the Consumer, Advertising
and Media Platforms
All media and the information they deliver are increasingly contextual. Some
refine messaging more precisely than others, but the personalization of news,
commentary, programming, advertising and commerce is plowing ahead. Learn how
media, advertisers and content creators are managing a complex universe
containing hundreds of millions of individual preferences.
……………………………………………………………………
The Consumerization of IT: How Consumer Innovation Is Influencing Business
To what extent are innovative products like the iPad being integrated into
company IT networks? Is it a bona fide trend? If so, what are its
ramifications? Panelists discuss the challenges and security concerns of using
consumer products in a business environment and identify other consumer
products with enterprise potential.
…………………………………………………………………………
How to Build A Strong Community of Consumers and Evangelists
Technology is easy, people are hard. Very few companies have the know-how to
attract and grow a community of evangelists around their products. Top
community managers share their experiences and strategies for building an
engaged fan following.
…………………………………………………………………………..
From 'Me' to 'We' Generation:
Acquisition and Retention through Serving Older Customers
Today there are 100 million Americans over age 47. An aging population can
produce a windfall for companies, is yours ready to serve them? Panelists
discuss the trends in customer service for an older audience, how to acquire
and retain an aging customer base, and how to drive revenue.
……………………………………………………………………………
Retail Strategy: Going Local - Are Coupon Services Worth the Risk
Groupon, Living Social and other daily deal providers have been a hot topic
for the past year. Some businesses have found great success in featuring their
services on these sites, while others have lost their shirt or have gotten no
response. This session will outline the opportunity and pitfalls in offering
photo services as daily deals.
…………………………………………………………………………
From Dewey to Digital: Are e-books,
Tablets and Digital Content Coming of Age?
Is 2012 the year that e-books and digital content take hold in academe? Or
will the printed textbook continue its reign? Casey Green leads a lively,
provocative discussion of the promise, potential, and market realities of
moving from Dewey to digital in higher education.
……………………………………………………………………………
Kids@Play Keynote: The Gamification of Everything
Asi Burak, Co-President of Games for Change, looks at kids and the tools
they'll use to design their own worlds. Game-ification is year's buzzword when
it comes to raising smart kids. But who said life's a game?
………………………………………………………………………………
Adventure Travel and Sports
We Know Where You Are - Location based technologies free us to take chances
we might otherwise not, they let us communicate our whereabouts to friends, and
they create social networks of like-minded enthusiasts. We talk with the
creators of some of the coolest locators around.
……………………………………………………………………………….
What's Cooking? Technologists Eye the Future of Entertainment
Hollywood gets the credit, but the real work
gets done in Burbank,
home to Disney, Warner, Universal, NBC, Deluxe, Technicolor and more. What are
the best and brightest brains of Burbank
developing that will change the movie and home entertainment experience? The
Burbank Think Tank comes to CES with an exclusive panel discussion amongst
senior-level technology executives.
………………………………………………………………………………..
Over-the-Top Video, TV, Tablet, Smartphone, PC - Connecting into the Future
Over-the-topTV - television plus set-top, broadband connection and numerous
CE devices and services - is removing barriers to the viewing experience.
Consumers can now demand from TV the personal and enhanced video services they
get from a computer. With all video, all the time, broadcasting and cable are
changed forever.
…………………………………………………………………….
How To Get a Digital Studio's Attention
Rob Barnett, founder and CEO of My Damn Channel, along with a panel of
experts, guide you through the pitching process at a digital studio. From your
first submission to producing a web series, this panel will cover tips for the
best ways to be seen and succeed as well as an overview of the partnership
process.
………………………………………………………………………
Usage-Based Pricing for Broadband Service: What do Providers Anticipate for
the Future of Broadband Pricing?
What's a service provider to do? Is tiered/usage pricing the new normal?
Where's the balance between QOS for all broadband users and the abusive few? Is
it fair for light users to pay the same as bandwidth hogs? Hear from service
providers regarding future broadband pricing strategies.
…………………………………………………………………………
The Connected Healthy Kitchen
Homebuilders, appliance makers, social and digital media companies, and
nutritionists are using technology to make science-based, consumer-directed
health a reality. The win is personal health as well as lowered health care
costs. The trends present significant opportunities for both early-stage
companies and global brands to take part in the healthy, connected kitchen.
…………………………………………………………………………..
Welcome and The Evolution of App-Enabled Mobile
Devices and their Impact on Storage Architecture
Today's tablets and smart phones are only the beginning of for mobile
productivity and entertainment devices. JEDEC is driving new storage standards
that enable this emerging high-growth mobile computing platforms. Get ahead of
the fast-approaching sea change in mobile storage architecture.
……………………………………………………………………..
Technology Innovation in Higher Education: Disruptive or Destructive?
Is disruptive innovation improving American higher education - its
affordability, access, quality and relevance - or undermining what has made it
great? What happens when innovations that sound good in theory are implemented
in higher education?
………………………………………………………………………
Finding, Growing, and Cultivating an Audience Online
One of the ways that online entertainment continues to elevate creativity in
production is in its ability to directly interact and move to action it's
audiences. But where does one find that audience and keep them coming back again
and again? This panel offers guidance from some of the most successful
audience-builders online entertainment has to offer.
………………………………………………………………………….
Usage-Based Pricing for Broadband Service: What do Providers Anticipate for
the Future of Broadband Pricing?
What's a service provider to do? Is tiered/usage pricing the new normal?
Where's the balance between QOS for all broadband users and the abusive few? Is
it fair for light users to pay the same as bandwidth hogs? Hear from service
providers regarding future broadband pricing strategies.
……………………………………………………………………………
Telecommunications Industry Benefits and Drawbacks of Cloud-Delivered
Content: New Opportunities vs. Infrastructure Challenges Keynote
What advantages do cloud-based solutions applied to popular entertainment
properties bring to broadband network operators? How does the on-demand,
always-accessible nature of cloud-based entertainment delivery challenge
conventional distribution systems? Will older distribution methods disappear?
………………………………………………………………………………..
Retail Strategy: The Business of Video
People love video, but few are do-it-yourselfers. From video-to-DVD transfer
to editing to slideshows from stills, there's a huge need for professional
expertise. Some retailers have earned huge profits from offering video
services. Learn how you can get into the business in a few simple steps.
………………………………………………………………………….
Mobile Payment Basics: How the Technology Works
A wireless ecosystem promises to turn your phone into a credit card. How
prevalent is this new pay-as-you-go infrastructure, and what opportunities and
obstacles exist for retailers seeking to offer a mobile payment option? Learn
more about the technologies, including near-field communications, driving the
implementation of mobile payment.
……………………………………………………………………………
In-Car Entertainment
An exploration of how in-car entertainment, spanning music, video, apps, and
more, is being transformed. What are opportunities to be a part of this
innovative space? How is advancing technology helping automakers improve the
driving experience? How are car owners responding to the new options available?
………………………………………………………………………………
Entertainment on Consoles: Reinventing the Media Hub of the Living Room
Xbox 360, PS3 and Wii are the choices of hard-core game fans and families
alike, but these consoles can do so much more. Right now they're used to stream
entertainment and access other Internet services. What will game consoles do in
the future, and what other entertainment services can they deliver?
……………………………………………………………………………………
Spotlight on 3D Content
Consumers frequently report "lack of content" as an obstacle to
widespread 3D adoption, but most industry conferences focus on technical
aspects or integration of 3D into consumer electronics devices. Join leaders
from the content side to hear of their plans for the future of 3D content to
the home.
……………………………………………………………………………………….
Mobile Payment Basics: How the Business Works
The market for mobile payment is expected to grow dramatically in the coming
years. How do smartphones work as electronic wallets? How will mobile payments
affect retailers, manufacturers and consumers? Key players share real-world
experiences and explore the pros and cons of contact-less payment, including
security and privacy issues.
………………………………………………………………………
Trends and Technology: HD Video Everywhere
HD video isn't just for Hollywood's
elite anymore - the devices are embedded into our smartphones and compact
point-and-shoot cameras. Gigabytes of HD video are filling people's hard
drives, but what innovations are helping people make the most of this
technology?
……………………………………………………………………….
3DTV: From Theater to Living Room
As 3DTV evolves the industry strives to stay relevant. First came moves from
active to passive to autostereoscopic, followed by extensions into gaming
platforms and tablets. Will 3D be the linchpin in living rooms or just another
feature? A point-counterpoint dialogue assesses the current challenges,
including content quality and content availability and health concerns.
……………………………………………………………………….
Product Refurbishment and Reuse in the Developing World: What is its
Current and Future Role in the CE Industry?
In developing nations, refurbishment and reuse activities are a major part
of local CE industries. How do refurbishment operations meet local consumer
demand? How do they affect the environment? Will new, lower-priced technologies
put these operations out of business, or could they become global go-to
locations for operations like warranty repair?
………………………………………………………………………
Perfect Pitch: How to Successfully Engage with Bloggers and Influencers
Connecting with the people who drive the conversation online is becoming
more and more important in the age of digital media. Learn how to successfully
reach out and cultivate relationships with the people who are right for your
organization and products.
………………………………………………………………………..
Green Standards for Consumer Electronics: How Many Labels Will Be Enough?
New green standards for consumer electronic products are coming. Should
different types of CE have different standards and labels or share a common
mark? Are new labels the best way to educate consumers about green attributes,
or are there better options? Manufacturers and green standard developers weigh
the alternatives.
……………………………………………………………………….
Trends and Technology: Imaging Apps on Smartphones - Good, Bad or a Waste
of Time?
Photography apps are one of the top downloads in the iTunes store. They're
changing the way we take photos, but are they mere novelties, or the gateway to
a truly connected photography experience? Hear how photo app developers are
pushing the envelope of technology to create smarter images.
………………………………………………………………………….
The Content Industry and Digital Distribution: Who's Winning, Who's Losing,
and How It Can Work For You
As traditional content providers and gatekeepers struggle to compete with
the digital marketplace, consumers are eagerly embracing new streaming
services, content lockers and websites that let them manipulate digital
content. Explore which new business models work in the new digital environment,
who benefits, and what the future will bring.
………………………………………………………………………….
Brands Got Game? How Marketers and Advertisers Can Tap Into the Gaming
Explosion
Millions of Americans play games every day, from Facebook's social games to
hard-core console games. Advertising, brand and games executives discuss
opportunities to reach consumers through games, virtual worlds and social
networks. How are brand marketers and agencies navigating this space? What
advertising techniques work in games and online communities?
…………………………………………………………………………….
[Will Continue till all subjects are covered]